220314_review
#include enum ENUMBER { Number_1, Number_2, Number_3, Number_4, }; enum class EBUF { Attack = 0x1, Armor = 0x2, HP = 0x4, MP = 0x8, Critical = 0x10 }; enum class EJob { Knight = 1, Archer, Magicion }; int main() { int Number = 100; ENUMBER eNumber = Number_1; eNumber = (ENUMBER)2; Number = Number_2; float Number1 = 3.14f; Number = (int)Number1; std::cout